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anonymous 4 days ago
When will the 2020 accounts be released, and how much debt will be repaid with the proceeds?
anonymous 11 days ago
How did you arrive at the Calculations of expected revenue for 2021 and 2022?
So with the big launch, you predict in 2021 the increase is revenue is about 230000 eur compared to 2020. This is considering you launch in September, so 4 months of post launch. That means, with 12 months of post launch, you could have 600000 eur additional revenue in 2022 compared to 2020. That puts the revenue in the ballpark of 1 million eur, not 2 million eur as you predict.
So what do you think will change in 2022 to increase revenues? Do you have any big plans for franchising partners, or any other monetization schemes?
anonymous 12 days ago
Hello and thank you very much for an interesting pitch! Here are my questions to you:
1: I understood that Dwarfheim game is a team based game where 3 players on both sides play against each other. Assuming that a player would want to play "solo", how large of a user base is needed to have reasonable game queuing times? I see a risk that if the game community is low, there will be low interest for new players to start playing (if a player cannot find other players to play with). What is your thinking here?
2: Can you describe the early access game sales pace after launch? Can you describe the player activity of the early access game (according to SteamDB there are currently only 6 players in-game)?
3: The reviews of the early access game in Steam have highlighted that the game requires significant polishing. How comfortable you feel about the stated timeline of September 2021 in terms of final game release?
4: The company is EBITDA positive yet requires additional funding. Can you describe the amount of capitalized game development costs (or any other cost capitalizations) in 2020, in 2021 year-to-date and 2021 year-to-go?
5: Can you describe the role and of your publisher in marketing of the game? Can you describe the revenue share between you as a developer and your publisher? Is there anything else that investor should know between the contractual arrangements between you as a developer and your publisher (such as IP rights).
M.T. Prods. 12 days ago
Are there any perks for shareholders?
anonymous 12 days ago
What s your timeline for an IPO or when do you want to sell the company? Valuation is high, how is the calculation for this valuation? I always prefer figures :-) You have a lot of investors therefore this is not your first Crowdfunding round or? With which valuation the other investors got the shares? Game sector is a future market, I want to understand the valuation because at the moment without more knowledge it is too high! BR Reinhold